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ANDRÉE BURLAMAQUI

GENERALIST GAME DEVELOPER

ABOUT ME

A Brazilian generalist game developer that got interested in multiple game development areas when at the university. And as I searched and learned about them, aiming to fill most roles in a game pipeline, I noticed that I am a fast learner.

During that time, I developed my thesis project ("Wisp of Thy Heat") entirely solo besides the soundtrack. It was nominated as a finalist in Best Student Game at SBGames 2020 (Brazillian Simposium of Games). Also, along with my thesis, I published an article about "Good Practices for Indie and Solo Game Developers" in the magazine Acta Ludologica, on their Vol. 4.
 

After getting a bit of knowledge on 2D and 3D artistic areas, I decided to continue my career as a programmer.


I'm a creative problem-solver, detail-oriented, and curious game programmer that aims to constantly know more to create better. 

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EDUCATION

Certificate on IT Technician  | Instituto Federal Catarinense

Bachelor of Game Design and Digital Entertainment | UNIVALI

SKILLS

Engines:
Animation, UI, Tools, Systems, Gameplay and Networking (Mirror) on Unity Engine
Systems and Gameplay on Unreal Engine 4


Languages:

C#

C++

JavaScript
 

Softwares:
3D modelling, animation and texturing on Blender

3D modelling and animation on 3DsMax

Digital art on Krita

Digital art and basic photo manipulation on Photoshop

Video editing on VSDC

Contato

CONTACT

Any messages are welcome.

You can fill out the form below or contact me by email at umdreeb@gmail.com

Message received! Thank you for your interest.

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